This section describes how to add MOCA iOS SDK to your app.
Minumum OS supported: iOS 10
Option A: Cocoapods
CocoaPods is a dependency manager for Objective-C projects. Learn more here.
- If you haven't already, install CocoaPods by executing the following:
$ sudo gem install cocoapods
-
If you encounter any issues installing cocoapods, please refer to their getting started guide
-
Create a plain text file named Podfile (or use
touch Podfilefrom the command line) in the Xcode project directory with the following content:
target 'YOUR_TARGET_NAME' do
pod 'MOCA', '~> 3.10.5'
end
Please check what is the latest version of the SDK by here
- Install MOCA SDK by executing the following in the Xcode project directory:
pod install
- Open the project workspace (
<yourProject>.xcworkspace) instead of the project file (<yourProject>.xcodeproj) to ensure that the MOCA SDK dependency is properly loaded.
Swift additional steps
In order to use the MOCA Header symbols in your Swift application, you'll need to create a Bridging Header file.
1 - Download the file (or create a new one).
2 - Copy it to your Xcode project. Ensure you select "copy if needed" in the copy dialog box.
3 - Add the Bridging header to your Xcode Project.
Ensure you have selected "All" options instead of "Basic"
Otherwise the option could remain hidden.

Option B: Manual installation
- To install the MOCA SDK, download latest stable version of MOCA SDK archive.
- Xcode with the iOS development kit is required to build an iOS app using MOCA SDK. For a better experience, we recommend Xcode 12.
- Unzip the archive.
Once downloaded the SDK, you’ll need to add all necessary frameworks to your project.
-
Open your project in Xcode.
-
Add the
libMOCALib.astatic library provided in the SDK archive to your app project. The library is a universal FAT library compiled for the following architectures:armv7/armv7s/arm64/x86_64/i386. -
Make sure to Copy items into destination group's folder is selected.
-
Press the Finish button.
-
Ensure that you have added to your project the following dependent frameworks:
SystemConfiguration.frameworkCoreTelephony.frameworkMobileCoreServices.frameworkCoreLocation.frameworkUIKit.frameworkAudioToolbox.frameworklibsqlite3.0.dynlibPassKit.framework(optional, only add if you plan to deploy Passbook cards)
To do this, select your project file in the file explorer, select your target, and select the Build Phases sub-tab. Under Link Binary with Libraries, press the + button, to select and add all required frameworks.
-
In Xcode, go to the Build Settings of your project. Next go to the “linking” section and add the flag –ObjC in Other Linker Flags.

Setting -ObjC linker flag.
Add the header files
- Copy the Headers folder from the decompressed file to your XCode project.
- Ensure you check the "copy items if needed" so headers will be inside your project.
- Select the needed target(s), so headers paths will be added automatically. (If you have only one target, select it).

Swift
When you add Objective-C header files into your Swift project, Xcode will ask you to create a Bridging Header file. This file allows Xcode to translate the Objective-C methods to Swift. This bridging file allows you to use MOCA SDK methods in Swift.
Xcode does not find the header files!
If you cannot #import <MOCA.h> within your AppDelegate, make sure Xcode has added the Header's path correctly to the project's configuration.
Go to <<Your Project Name>>/<<Your Build Target>>/Build Settings/Search Paths -> Header Search Paths and add the header's path. You can use the $(PROJECT_DIR) build setting to create relative paths:
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